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remy

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  1. nintendo-light-gun-retrofit.png?w=470&h=261

     

    This Nintendo light gun, aka Zapper, looks like a stock device. But a peek inside shows that the circuit board has been replaced. [CNLohr]

    that let him write his own games for that use the classic controller.

    After cracking open the case he measured the shape of the circuit board so that he could recreate it exactly. This let him design his own board that would drop right into the same plastic support pieces as the original. His circuit uses an ATmega8u2 to provide a USB connection and read the attached sensors. One interesting aspect is the group of four long traces that act as an expandable i2c bus. [CNLohr] went with this so that he could use daughter boards to add in sensors later. In the demonstration seen after the video he


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  2. hardsync.png?w=399&h=254

     

    For those of you that like to play dance games, but [DDR] for the [PS2] uses too modern hardware for your tastes, [Hardsync] may be for you. Although the chiptune-style music coming out of the [C64] may not appeal to everyone, one would have to imagine that a game like this could have been a huge hit 30 years ago.

    As for the hardware itself, it does indeed use one PS2 element, the dance mat. It???s hooked into one of the C64 joystick ports. In this case, the cable was cut, but it would also be possible to make a non-destructive adapter for it so as not to interfere with any future PS2 fun.

    The program is made so that fellow retro-dancers can make their own songs. Each song is a discreet file, and can be reconfigured to your own personal mix. Be sure to check out the video after the break of this old-school dance machine in use after the break!

     

     

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  3. megaman_fpga.jpg?w=580&h=240

     

    When the developer of the µTorrent torrent client and the ScummVM LucasArts adventure game interpreter gets bored, something cool is bound to happen. Luckily for us, [Ludde] was a bit listless over Christmas, and with more time than energy to burn, implemented a Nintendo Entertainment System on an FPGA dev board.

    The NES was powered by a Ricoh 2A03 CPU, a chip nearly identical to the 6502 found in the Commodore 64s and Apple IIs of the early 1980s. There are a few differences between the two, though: the NES CPU includes an Audio Processing Unit on the chip and is connected to a very cool Picture Processing unit elsewhere on the NES. [Ludde] put all these chips in his Spartan-6 FPGA with a lot of Verilog code.

    The rest of the system


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  4. gaming-system-inside-an-atari-controller.jpg?w=580&h=435

     

     

    This original Atari controller is pretty small (take a look at that RCA cable for a sense of scale). Despite it???s size, [Kyle Brinkerhoff] managed to fit a complete gaming system inside the controller. This Pocket Sized Atari is a follow-up to another project he did called ArduPong which let him play Pong using a joystick and an Arduino. This rendition takes the external project box from that build and moves everything into one tight little package.

    In the video after the break [Kyle] gives us a tour of the internals. The Arduino board he went with is an Ardweeny which is no bigger than the ATmega328 footprint so it can be easily mounted off to one side. The joystick internals have been replaced with the analog stick module from a PlayStation controller. That is where the button came from as well. Just connect this to a 9V battery and the composite video input of a TV and you???re ready to do some gaming!

    Now if you just want that retro look for your Xbox Live games check out this Xbox 360 controller in an Atari joystick.

     

     

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